The appearance of a high degree of westernization of the Japanese nation, but still adhere to their own inner fortress, something enduring, such as classification, such as the sanctity of the successful experience of thinking, and the resulting lack of innovation.
Of course this is not to say the Japanese lack of awareness of innovation, but when game companies gradually expand to form a strict hierarchy system after this dynamism are almost gone. Let go of the hands and feet, always successful in their own stuff inside cautiously to excerpt material on planning is the industry norm.
Those who do not believe you go to see the gold medal game producers, they rarely have in their old club in fame stay too long. There are many factors which may, but these people almost invariably choose to create an independent studio, choose not to be bound by the hands and feet of the operating mode, which is not implied anything at all?
"Back to basics" is the Japanese game industry recently shout slogans more fierce, behind the players cheering response is a fixed routine: When a series of dead end, developers are forced to have innovation but not law, resulting in works not cheer nor draw. Unexamined After a few years, a new high-profile announcement as "back to basics", play, pattern as in the past. Older players because of nostalgia and happy, but also want to try new players met with the classic game with the sales, happy, and then forgotten again.
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